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Online programming by museums varies widely. It can include talks, panels, lessons, science demonstrations, and hands-on activities. Programs can be pre-recorded or live streamed audio or videos, as well as live offerings with two-way engagement between presenters and participants.

This section of the toolkit provides guidelines for creating accessible and inclusive experiences for participants with different disabilities. In it, you will find the following sections:

  1. Online programming provides guidelines applicable to all online programming.
  2. Programming involving two-way engagement outlines specific considerations for programs involving two-way engagement, where there is interaction between presenters and participants or between participants.
  3. Virtual visits, tours, and digital collections offers additional tips for 3D tours of physical spaces, 360-degree media experiences, digitized museum assets, and other approaches. 
  4. Working with K–12 schools and students shares questions to ask teachers that can help facilitate better communication and coordination.

To help you implement changes that align with these guidelines, be sure to explore the Tool Types section, which outlines software and other digital tools to support accessibility.

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